Weather System
The weather system in your project dynamically changes the in-game weather, applying buffs to players based on the current weather condition
How It Works
Weather Change: The weather changes every hour, selected randomly from predefined weather types (e.g., rain, sunny, windy).
Buff Application: Each weather type applies specific buffs to player activities (e.g., rain increases fishing yield, sunny boosts gathering).
Notification: Players are notified of the weather change and the buffs applied via a designated channel.
Purpose
Dynamic Gameplay: Introduces variability and dynamic elements to the game.
Enhanced Activities: Provides temporary boosts to specific activities, encouraging players to adapt their strategies based on the weather.
Outcome
Buffs: Players receive buffs that enhance their performance in certain activities.
Engagement: Keeps players engaged by regularly changing the game environment and providing new opportunities for optimization.
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