🙌
Farmy API
Farmy API
Farmy API
  • 🌟Welcome to FarmyAPI Docs
  • FarmyAPI Basics
    • 🚀Guidance
      • Where to start
      • Different farming skills
      • Exploration
    • Commands
  • Guild System
    • How guilds works
    • Guild Wars explained
    • Exploration
    • Guild Events
  • Cities and Zones
    • City Zones
    • Travel System
    • Boat System
    • NPCs
  • World Events
    • Weather System
    • World Buffs
    • Community Goals
    • Community Boss Fights
  • Banking System
    • 💲Banking
    • Why deposit money?
  • Economy and Inventory
    • Manage your finances
    • Marketplace
  • Leaderboards
    • Compete and calloborate
  • Profile and Stats
    • Commands to track progress
  • System and Miscellaneous
    • Additional commands
  • Player Commands
    • Adventure and Exploration
    • Dungeon System
    • Travel System
    • Resource Gathering and Crafting
    • Combat and Training
    • Buffs and Upgrades
    • Quests, Titles, and Achievements
  • Menu Commands
    • Quest Menu
    • Titles Menu
    • Achievements
    • Menu
    • Action Menu
    • Resource Menu
  • Developers
    • The FarmyAPI Team
    • Contact us
    • Support
  • FarmyAPI Website
  • Discord Invitation Link
Powered by GitBook
On this page
  • How It Works
  • Purpose
  • Outcome

Was this helpful?

  1. Player Commands

Travel System

The traveling system allows players to move between different zones and cities within the game world

How It Works

  1. Command: Players use the !travel <destination> command to start traveling to a specified zone.

  2. Travel Time: The travel time is calculated based on the distance between the current zone and the destination.

  3. Travel Restrictions: While traveling, players are restricted from using certain commands until they arrive at their destination.

  4. NPC Interactions: Players can meet and interact with NPCs in different zones using the !meet_npc command.

Purpose

  • Exploration: Encourages players to explore different zones and cities, each with unique features and NPCs.

  • Engagement: Adds a dynamic element to the game, requiring players to plan their movements and manage travel times.

  • Resource Management: Players can gather resources, complete quests, and interact with NPCs in different zones, enhancing gameplay variety.

Outcome

  • Zone Access: Players gain access to new zones with different resources, quests, and NPCs.

  • NPC Interactions: Players can interact with NPCs for quests, trading, and other activities.

  • Strategic Planning: Players must plan their travel to optimize resource gathering and quest completion.

PreviousDungeon SystemNextResource Gathering and Crafting

Last updated 5 months ago

Was this helpful?